![]() (but, to do this, they probably would need a smarter AI, to not get lost, or end up jumping into lava traps and lakes. It could be interesting if they could do that to move around and be able to socialise more with their neighbors downstairs, or that NPCs who live upstairs could leave the house too to go around for a walk, much like how their downstairs neighbor does. But I don't know how to make them walk down stairs when there are platforms as floor which they normally don't fall though. ![]() they will just jump off the closes platform regardless there that leads, so they will often end up stuck, or even worse, mindlessly jump into a lava trap because they thought that is the shortest way to their new home. they don't seems to mind whether that actually will allow them to reach their new home. they will try to pathfind the shortest way to their new home and will jump off the closest platform, if their house is below. (So, while NPCs don't normally come down stairs, they actually do that when reassigned to a new place too. I don't remember if it's low enough for that, or not.) (I don't remember but maybe the demolitionist can go up the stairs to the building too. Because they can't go down the stairs normally, this means they will spend the rest of the day there (which was my intentions here with this test, so the young brewer would be with his parents.)Īt 7:30 PM, every NPCs try to return to their assigned house, and when they're returning home, they can fall though/jump off platforms, so he'll return there for the night. the stairs on the 2nd floor have solid blocks under, which prevents the town NPC to jump off the stairs, and they will continue to go up, ending up on the next floor. however the young brewer will go upstairs. ![]() The people on the ground floor (blacksmith & grome swordsmith) aren't able to get to the floor above. I built this as part of a large test town, and I tried to implement something here that NPCs seem to do, regarding stairs and their AI. ![]()
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